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Basic Group

FlxGroup is a way to separate, and layer FlxObjects. This can be useful to ‘force’ your objects’ draw-order, or to help with overlap/collision detection, etc. You can optionally limit the number of objects a group can hold.

// create a FlxGroup called group, limiting it to 50 objects
var group = new FlxGroup(50);

// add sprite to group
group.add(sprite);

Demonstration

Source

source/PlayState.hx

package;

import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.system.FlxAssets.FlxGraphicAsset;

class PlayState extends FlxState
{
    var groupA:FlxGroup;
    var groupB:FlxGroup;

    override public function create()
    {
        super.create();

        add(groupA = new FlxGroup());
        add(groupB = new FlxGroup());

        for (i in 0...50)
        {
            groupA.add(createSprite("assets/bigbox.png"));
            groupB.add(createSprite("assets/sprite.png"));
        }
    }

    function createSprite(graphic:FlxGraphicAsset):FlxSprite
    {
        var sprite = new FlxSprite(graphic);
        sprite.x = FlxG.random.int(0, Std.int(FlxG.width - sprite.width));
        sprite.y = FlxG.random.int(0, Std.int(FlxG.height - sprite.height));
        return sprite;
    }
}
View Source on GitHub

Tags

groups
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  3. Basic Group
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