You can set the angle
of a FlxObject
to rotate it. By default, angle is 0
, which is to the right.
// sprite's angle will be set to 90 (down) sprite.angle = 90;
You can set the angle
of a FlxObject
to rotate it. By default, angle is 0
, which is to the right.
// sprite's angle will be set to 90 (down) sprite.angle = 90;
package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; class PlayState extends FlxState { var sprite:FlxSprite; override public function create() { super.create(); sprite = new FlxSprite("assets/arrow.png"); sprite.screenCenter(); add(sprite); } override public function update(elapsed:Float) { super.update(elapsed); sprite.angle += elapsed * 30; } }