angularAcceleration
is used to increase/decrease the angularVelocity
of a FlxSprite
in degrees per second.
// object's angularVelocity will increase by 30 degrees per second object.angularAcceleration = 30
angularAcceleration
is used to increase/decrease the angularVelocity
of a FlxSprite
in degrees per second.
// object's angularVelocity will increase by 30 degrees per second object.angularAcceleration = 30
package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; class PlayState extends FlxState { var sprite:FlxSprite; override public function create() { super.create(); sprite = new FlxSprite("assets/arrow.png"); sprite.screenCenter(); add(sprite); sprite.angularAcceleration = 30; } override public function update(elapsed:Float) { if (Math.abs(sprite.angularVelocity) >= 600) sprite.angularAcceleration *= -1; super.update(elapsed); } }