HaxeFlixel Snippets
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Basics
Screen
Adding
Objects
Alive
Sprites
Making Sprites
Loading Sprites
Animation
Alpha
Color
Facing
Scale
Baked Rotations
Text
FlxText
Fonts
FlxBitmapText
Textfield Width and Height
Movement
Velocity
Acceleration
MaxVelocity
Gravity
Jumping
Variable Jumping
Angle
Angular Velocity
Angular Acceleration
Groups
Basic Group
Typed Group
Recycling
Sorting
Tiles
Tileblock
Tilemap
Ray
tileProperties
Autotiles
Overlap
Group Overlap
Pixel Perfect
Simple Overlap
Overlap Callbacks
Collision
1-to-1 Collision
Immovable
Tilemap Collision
Moving Platforms
Camera
Flash
Fade
Shake
Follow
scrollFactor
Input
Basics
Keyboard
Gamepad
Mouse
Button
Sound
FlxSound
States
FlxState
FlxSubState
Tweens
Tween
Angle
Color
Motion
Num
Callbacks
Timing
FlxTimer
FlxSignal
Math
moveTowards
Distance
velocityFromAngle
Drawing
drawLine
Advanced
timeScale
Input / Basics